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PRESET XFILES DATA FILE
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*BEGIN*
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Name                                                 := Cargo
XFile                                                := cargo.x
Override Texture Filename                            := 
Base Model Radius                                    := 1.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.25
Starting Scale Y                                     := 0.25
Starting Scale Z                                     := 0.25
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 0, 0, 0
Explosion Effect                                     := 
Explosion Center Color                               := 0, 0, 0
Explosion Radius                                     := 0.0
Number Of Firing Points                              := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 8
Light Point 1 X                                      := 1 
Light Point 1 Y                                      := 1 
Light Point 1 Z                                      := 1 
Light Point 2 X                                      := -1 
Light Point 2 Y                                      := 1 
Light Point 2 Z                                      := 1 
Light Point 3 X                                      := 1 
Light Point 3 Y                                      := -1 
Light Point 3 Z                                      := 1 
Light Point 4 X                                      := -1 
Light Point 4 Y                                      := -1 
Light Point 4 Z                                      := 1 
Light Point 5 X                                      := 1 
Light Point 5 Y                                      := 1 
Light Point 5 Z                                      := -1 
Light Point 6 X                                      := -1 
Light Point 6 Y                                      := 1 
Light Point 6 Z                                      := -1 
Light Point 7 X                                      := 1 
Light Point 7 Y                                      := -1 
Light Point 7 Z                                      := -1 
Light Point 8 X                                      := -1 
Light Point 8 Y                                      := -1 
Light Point 8 Z                                      := -1 

Name                                                 := Mine 1
XFile                                                := mine.x
Override Texture Filename                            := 
Base Model Radius                                    := 1.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.15
Starting Scale Y                                     := 0.15
Starting Scale Z                                     := 0.15
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 0, 0, 0
Explosion Effect                                     := 
Explosion Center Color                               := 0, 0, 0
Explosion Radius                                     := 0.0
Number Of Firing Points                              := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 2
Light Point 1 X                                      := 0 
Light Point 1 Y                                      := 0 
Light Point 1 Z                                      := 1 
Light Point 2 X                                      := 0 
Light Point 2 Y                                      := 0 
Light Point 2 Z                                      := -1 

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*END*
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